Screenshot by Gamepur

In Monster Rancher 1 & ii DX, you'll be tasked with raising a monster and making information technology a feasible competitor in tournaments. However, zippo lasts forever. Eventually, your monster will abound sometime and become delicate, making information technology more susceptible to injuries and even death if it gets KO'd in a battle. You'll have to decide how your monster will spend its last days. In both games, you lot have iii options: selling your monster, freezing information technology, or letting it die.

Selling your monster

Screenshot past Gamepur

You lot can sell your monster at the market. In Monster Rancher 1, we didn't receive whatever money for doing and so despite our monster being at A-rank. But in Monster Rancher 2, you tin. The amount y'all get will depend on the monster type and its rank.

Freezing your monster

Screenshot by Gamepur

Freezing your monster is arguably the best option since you lot could finish up getting a powerful monster equally a outcome. Doing and then will let you lot to combine information technology with another frozen monster for 500G. You'll be giving different results and adding an item into the mix will increase the chances of ane particular outcome. The monster you end up with will have meliorate stats than it would if y'all merely generated it from the CD. Combining two powerful monsters could upshot in a really great monster that could go far in tournaments.

Letting your monster die

Screenshot by Gamepur

Although this is the saddest pick out of the three, it actually has a perk to information technology. In order to unlock the Ghost species in both games, you'll need to witness your money die and coffin it. In Monster Rancher 1, after getting your side by side monster and having information technology participate in the E rank official tournament, in that location is a small-scale gamble that the monster will get cursed and receive a Foreign Marking. You'll so demand to freeze that monster and combine information technology with another to receive a Ghost. After this betoken, you'll be able to generate Ghosts from CDs

In Monster Rancher 2, it's a bit unlike. After your monster dies, you'll be asked if you want to build a memorial shrine for information technology. Say aye and every 140 weeks, you'll be asked to clean it. Later on cleaning it twice, don't do it again and then your assistant Colt will be forced to do it. She'll end up finding a stick, which tin be used when combining. Afterwards using it, you lot'll unlock the Ghost-blazon and just similar the previous title, you lot'll and then be able to freely generate that type of monster from CDs.